module Base
{
	model ContainerDoor
	{
		mesh    = WorldItems/ContainerDoor,
		texture = WorldItems/ContainerDoor,
		scale   = 0.6200,
	}
	model TankerDoor
	{
		mesh    = WorldItems/TankerDoor,
		texture = WorldItems/TankerDoor,
		scale   = 0.6200,
	}

}